The iSportsFloor systems convert a floor area from 2m to 5m wide into an interactive play, sensory experience and teaching area. From team battles to individual challenges, systems come loaded with over 140 modules, spanning the full curriculum covering ages 3 to 14, as well as sensory, fun, and PE-based activities. You can also build your own modules through the custom builder, with 10 different game formats to choose from. What really sets iSportsFloor apart is its included hardware. The class-leading sensor automatically calibrates the floor area, delivering high-precision, sharp, and responsive gameplay. Paired with a powerful sound system, the bright laser projector ensures a vivid experience with completely maintenance-free use.
Turn any room into a playground for movement, learning, and discovery. Step up, join in, and transform your space with the iSportsFloor.
The iSportsFloor is available in three variants. The ceiling tile system, Column/Wall mounted system and mobile system as part of iSportsMobile.
Schools benefit from technology that encourages exercise, focus, and participation. The interactive floor projector converts a floor surface into a dynamic teaching and play area that supports physical activity and sensory exploration. The system creates a responsive environment where children select games by stepping, tapping, or moving across the projection.
The interactive floor projection system includes over 140 modules that suit primary schools, SEN classrooms, and wider educational environments. Each activity supports coordination, balance, and memory through simple movement. The system also works in gyms and leisure spaces where trainers introduce warm-ups or movement-based challenges.
Interactive floor games range from football and ice hockey to puzzles, quizzes, and sensory trails. These tasks encourage children to explore patterns, follow instructions, and complete goals that build confidence.
The interactive floor projector for schools blends physical activity with learning across a wide range of subjects. Modules include science, maths, history, geography, and problem-solving tasks that reinforce curriculum content. Each task stimulates both physical and cognitive engagement by requiring movement to select answers, match items, or complete challenges.
SEN classrooms gain particular value from the interactive sensory floor. Sensory trails, ripple effects, and ambient activities provide a calming and focused experience that supports emotional regulation. These sessions help pupils explore colours, shapes, patterns, and motion in a safe and accessible environment.
Nurseries use interactive floor projection for early years development. Activities introduce cause and effect, movement skills, and exploration through simple interactions that encourage learning through play. Teachers gain a flexible tool that suits small groups, class sessions, and open-ended exploration.
Interactive floor games for primary schools improve engagement by turning lessons into physical experiences. Children respond strongly to environments that react instantly to movement. The floor becomes an activity zone where pupils step on targets, explore themes, and complete tasks that reward accuracy and focus.
This approach supports retrieval practice by connecting movement with knowledge. Pupils select correct answers by stepping on the right option. This requires attention, recall, and coordination. Lessons become memorable, and the class maintains concentration for longer periods.
The system includes a wide collection of games such as Hungry Snakes, Balloon Pop, Clean the River, Memory Game, Picture Puzzle, and a series of quick quizzes. Each activity incorporates movement, scoring, and problem solving. These features support fitness goals and encourage pupils to take part regardless of ability or confidence.
The interactive nature of the system helps teachers manage behaviour and participation. Sessions can be set up quickly, and the rapid responses create a sense of excitement across the room. This supports intervention work, group learning, and after school clubs.
The interactive floor projection system for gyms introduces movement-based challenges that support warm-ups, coordination training, and fitness sessions. Trainers can guide users through activities that encourage footwork, balance, and agility. This makes the system suitable for mixed age groups and community settings.
Motion tracking ensures accurate responses. The projector and camera recognise fast movement, allowing users to hit targets, follow trails, and complete step-based patterns. These sessions support cardiovascular exercise while keeping the experience enjoyable.
Leisure centres also gain value through the system’s flexibility. The technology adapts to small rooms, open spaces, and dedicated activity areas. The interactive format encourages group participation and offers a modern approach to fitness that appeals to a broad age range.
The iSportsFloor fixed systems can also be used on a table top, a table just needs to be placed in the projection area and the system recalibrated and the system will then make the table top interactive and all the same software can be used.
This system installs neatly in a standard 600×600 ceiling tile grid and is totally standalone. The system includes a 4000 ansi-lumen projector, mini PC and high resolution depth camera in one unit. The system is maintenance free with the projectors laser rated to 20,000 hours. The projected image size depends on ceiling height ranging from 2.5m up to 6m giving an equivalent image size of 2.1m to 5m wide.
This option fits into a standard 600mm x 600mm tile opening, making it ideal for classrooms or smaller halls — a discreet, standalone solution requiring nothing more than a plug socket. The system uses a bright 4000-5000 lumen laser projector and is a fully integrated unit including a hi-resolution camera sensor, 2x40watt speakers, amplifier and a high spec Windows 11 PC controlled from a long range wireless hand controller. The whole system weighs only 12.9kg and includes multiple fixings points allowing it to be supported above the tiled ceiling. With a 2.6m ceiling height the tiled system will project a 2.2 image width.
The column or wall-mounted system is engineered for larger spaces or environments without a tiled false ceiling. The. system delivers image sizes ranging from 2m up to 5m wide, dependent on ceiling height and configuration. The system uses a bright 4000/5000 lumen laser projector and is an integrated unit including a hi-resolution camera sensor, 2x40watt ceiling/wall mounted speakers, amplifier and a high spec Windows 11 PC controlled from a long range wireless hand controller. For example with a 2m mounting height the wall mounted system can project a 3.5m image width.
o 4000/5000 ansi-lumen Laser WUXGA projector 1920×1200 – 20,000 hours on the laser.
o Projection cage and ceiling mount.
o 1 MP time of flight depth and Infra red camera.
o Camera cage and ceiling mount.
o Mini Virtual Reality PC to drive the system with high end graphics.
o Stereo Sound system.
o Wireless system controller 15m range.
o Full software suite with over 140 modules
o 1 day installation
o 2 x 40watt integrated speaker system and amplifier
Amazing Interactives provides interactive floor projector solutions that support physical development, sensory play, and active learning across schools and nurseries. Contact our team to discuss system features, installation, and pricing options.
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